![]() ![]() This is the file that tells the game what series to load. We are first going to make a RFM file for your mod. Your wheels need to be named leftfront rightfront leftrear and rightrear. Your car body material (assigned in 3DS MAX or 3Dsimed) has to be wccarbody if you wish have multiple skins for the car RFACTOR Public Tools requires that certain 3D Model parts be named certain ways.We are going to go review this requirement real quick. RFACTOR PUBLIC TOOLS (for 3DS MAX 5,6 though it works with 7 & 8 too), are the tools provided by the developer to convert and bundle the content you create in the format used by the SIM. 3dsimed makes it much easier to get cars in game but it needs to be used together with 3ds Max. This 3D MODELING program can be used solely by itself to put cars into the game. You will need a few things in order to be successful. We will also be going through the steps to create your own series for your car. For this tutorial I am going to show how to accomplish this using 3d max and 3dsimmed. I’ve been asked a few times about this and since it seems no one can find tutorial on it I figured I would show you how I did it. I have since figured a lot more out but thought this may be helpful to some. This is just the way I taught myself how to do it in the beginning. This is a simple way to do it but may not be the correct way. ![]()
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